In the ferocious battle with the ogres, Ulo Ironbeard, 1st level Dwarf, met his end. He will be remembered with honor.
an extended engagement with B/X Dungeons & Dragons, Gamma World (1978), and other fantasy games
Sunday, 12 May 2013
Lair of the Ogres
After a relatively one-sided battle with a group of sinister wererats in a damp, mouldy storage room, the party went south and east, arriving in the cave lair of a trio of sadistic ogres. See the RPGnet thread for the details of the battle! (The "T" on the map indicates the spot where Tar Markvar attacked for a backstab against one of the ogres).
Sunday, 5 May 2013
The Underground Lake
Here is a sketch of the underground lake where the PCs faced five nasty troglodytes that, fortunately, weren't interested in a fight (on the left you can see the tomb with eight coffins where we paused our last session):
Saturday, 4 May 2013
Hallway of Grandeur
South of the hall of mirrors, the characters discover an ornate hallway completely out of place in this horrid dungeon. It is richly carpeted, high-ceilinged, with rich oak panelled walls. The effect is strangely claustrophobic as there are no windows in this hallway, a hallway that would otherwise belong in the mansion of a wealthy baron. At the end of the hallway an oak staircase leading up . . .
Friday, 3 May 2013
Hexcrawl Jump Start
Even though my players have a ways to go yet to finish this ad hoc dungeon, I'm chomping at the bit to start planning out a hexcrawl once they leave. It will be a wide-open sandbox-style campaign, largely ad libbed. I surprised myself; I'm not any kind of an artist, but I think the map I doodled here actually looks okay. It's their village (Hommlet--no relation to the AD&D module; I just like the name) and a bit of the surrounding area. The dungeon they are presently exploring is "Valhavoc Dungeon"--they don't know this name yet, but "Valhavoc" is the magic-user who created this horrible place, a mere 1,000 years ago. Heh.
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