In the ferocious battle with the ogres, Ulo Ironbeard, 1st level Dwarf, met his end. He will be remembered with honor.
an extended engagement with B/X Dungeons & Dragons, Gamma World (1978), and other fantasy games
Sunday, 12 May 2013
Lair of the Ogres
After a relatively one-sided battle with a group of sinister wererats in a damp, mouldy storage room, the party went south and east, arriving in the cave lair of a trio of sadistic ogres. See the RPGnet thread for the details of the battle! (The "T" on the map indicates the spot where Tar Markvar attacked for a backstab against one of the ogres).
Sunday, 5 May 2013
The Underground Lake
Here is a sketch of the underground lake where the PCs faced five nasty troglodytes that, fortunately, weren't interested in a fight (on the left you can see the tomb with eight coffins where we paused our last session):
Saturday, 4 May 2013
Hallway of Grandeur
South of the hall of mirrors, the characters discover an ornate hallway completely out of place in this horrid dungeon. It is richly carpeted, high-ceilinged, with rich oak panelled walls. The effect is strangely claustrophobic as there are no windows in this hallway, a hallway that would otherwise belong in the mansion of a wealthy baron. At the end of the hallway an oak staircase leading up . . .
Friday, 3 May 2013
Hexcrawl Jump Start
Even though my players have a ways to go yet to finish this ad hoc dungeon, I'm chomping at the bit to start planning out a hexcrawl once they leave. It will be a wide-open sandbox-style campaign, largely ad libbed. I surprised myself; I'm not any kind of an artist, but I think the map I doodled here actually looks okay. It's their village (Hommlet--no relation to the AD&D module; I just like the name) and a bit of the surrounding area. The dungeon they are presently exploring is "Valhavoc Dungeon"--they don't know this name yet, but "Valhavoc" is the magic-user who created this horrible place, a mere 1,000 years ago. Heh.
Tuesday, 30 April 2013
Catapult Cave
Here's "catapult cave", my brilliant name for this huge cave filled with rotted catapults, just north of the huge iron door:
There may be treasure within--the place is so huge and so dark, who can tell?--but it's swarming with zombies. Far too many to fight. The PCs will have to use magic (perhaps find a protection scroll) or stealth (risky though) to explore it.
There may be treasure within--the place is so huge and so dark, who can tell?--but it's swarming with zombies. Far too many to fight. The PCs will have to use magic (perhaps find a protection scroll) or stealth (risky though) to explore it.
A Requiem for the Fallen
Here in their honor I post the character sheets of our new campaign's two fatalities thus far, Trixie Hollow (1st level Thief) and Pipkin Bothimble (1st level Halfling). May their deaths not be in vain.
Monday, 29 April 2013
Adlibbing
Here are some sketches of the dungeon emerging from the adlibbing sessions I've been running in B/X D&D. So far it's off to a great start:
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